I have been playing with my post-processing* setting turned off since Wheloon came out. I just couldn’t stand the purple, and with the post-processing turned off, it wasn’t as purple. Of course, it made it a bit tricky to know which side you were on when running Mirror Darkly, but anyway. Then my laptop that I was playing on broke, and I had Darth assemble a stationary for me. Yes, I know, assembling a PC isn’t really that hard, but I had paid for somewhat good stuff, and wasn’t really interested in trial and error. So, I let Darth do it, as he’s been playing around with hardware a lot more than I have.
Anyway, with the new computer, I didn’t remember to turn the post-processing off, and wasn’t even aware I had it on, until I ran Deathwyrm for the first time**. Shadow side was frickin purple and very hard to see.. but I took it as a challenge to fight my way through. But then… last weekend I ran What Goes Up.
When the Shadovars spawned, I could not see anything. Well, as you can see in the picture, I could make out a bit of the ground, and if you look closely, myself. The shadovars weren’t auto targeted, so I really couldn’t see them. I ran this quest first time with a group and second time solo. First time I wasn’t even able to locate a single shadovar before my party had killed them. I should have taken a picture of the world with the post-processing turned off for you to see the difference.
I am unsure of what the Turbine devs were thinking. Are we really supposed to play the game like this?
Note: I’m playing on very high (ultra high) graphics settings, I wonder what things look like for others with lower settings
That’s all, thank you for stopping by and have a great day.
*post-processing is a checkbox under Settings and Graphics.
**actually now that I think of it, I think the post-processing automatically turned back on in one of the patches, as I had it off on the new computer