Raids 147 were Wednesday Nov 6 and Sat Nov 9, with a run of citw with my static group on Sun Nov 10.
1. Project Nemesis LH
I wanted to do elite so posted for “elite if the right group”. After waiting about 20 min for a tank, with 3 non tanks waiting for the last spot I switched to hard and invited the first person who had applied. Main tank: Bruder, don’t quite remember who was placing gish. I think Soul was on laser. Completion time: 21 min, 40 s. Loot: 84 nemesis runes, 30 threads of fate.
I’ve been playing this game for a while, and I have had plans for most of my characters from the beginning. Some of the plans have changed along the way, some haven’t changed much. Check out my characters page for current info. Check out my reincarnation mapping for more info about my chars’ reincarnations. Here is the current list of plans:
Thazara still wants to collect all the favor from everything in game. The goal is to eventually do all the remaining raids on at least elite. I also want to get T all the epic past lives, but it’s been going slow as she’s also the main raider, the char I feel the most comfortable on running raids. She’s somewhat versatile being a light spammer healer with turn undead check maxed out with gear. Light spell power over 800 and a max evocation dc of 93 (with gear swap). Thazara is the char with the most gear swaps as I use different gear in different raids.
Maidae is supposed to be a monk, but is also collecting past lives. She’s currently on her third fighter life and will do 3x paladin next for more heal amp. Since I switched from bow to crossbow and from AA to inquisitive and shiradi, I’m really enjoying playing this char and she’s the char I play the most when not raiding. End goal is to end up as a handwraps monk again.
Cerge’s goal is still completionist. But, as I like to keep two characters capped, when Maidae is reincarnating, Cerge is running raids. Cerge is on his 9th life and 9th class, which means he has 5 classes left to go before completionist. I’m expecting this to be 6, though, as we’ve been promised a new class this year. Cerge is also doing epic lives between TRs and is currently enjoying being an inquisitive trapper. Next life I expect he’ll be a similar build, except have rogue as his main class instead of artificer.
Then it was time to start flagging for heroic Shroud. We started with a R1 Running with the Devils and after a successful and quite easy run of that one, we headed to The Coalescence Chamber. Ruff, who was running it for the first time suggested we run it R3, which is a difficulty that has been giving us a challenge, but is still doable. I told him he’d regret it, but said sure and we entered on R3.
Coal chamber is long and at level 18 it used to take me about 45 minutes to guide a pug through it elite. This run I had died so much my gear started to break before we even reached the first key. I normally park Jarvanna at the quest entrance and bring her into play only when everyone else has died – this happened a lot more this run and I had to keep her close by for most of the quest, as well as using her to clear mobs in some areas, since Judet ran out of sp. Eventually we finished, and I think we all agreed that R3 was more of a challenge than it was worth.
Our static group has continued our reaper streak, finishing up the Lords of Dust chain and then Disciples of Shadow chain, one level over. Here are some pictures.
The Spinner of Shadows: Judet incap
Beyond the Rift: Spiders
After a tough run through To Curse the Sky and Creeping Death on reaper 1, the static group moved on to running Lords of Dust on reaper 3. In our our first attempt we all got knocked down by the cats at the first altar and ended up wiping, so we released and restarted. The second try went better and we managed to get through the quests without the whole party dying. I didn’t take many screenshots, but here are a couple.
Ruffshot, Schoan, Valdayanie and Jarvanna took level 16 before starting the LoD chain, while Judet who didn’t yet have enough xp for it was still 15.
That’s all I have for you for this time.
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Yesterday my static group was running the last level 14 quests in Gianthold to finish saga and to flag for the raid. We actually ended with completing the raid on hard, but before that we did Gianthold Tor. After two failed attempts on R3, we dropped the difficulty to R2 (heroic). The plan was not to do dragons, but after completion Ruff was interested in giving it a try, so I agreed. I figured the black dragon would be the easiest due to the semi safe spot, but I was wrong. We activated it, Judet failed to jump up up to the safe spot and we all died. That is except for Jarvanna who I had left at at the shrine with the kobold. I figured the portal would be closed, but ran her to it anyway an found that is wasn’t. I buffed up, entered, jumped up to the safe spot before raising the others (not Judet though). Realizing the hire wouldn’t survive, I spent the rest of the fight healing Ruff and Schoan and we completed.
I didn’t think we’d be able to do the other dragons but I was down for giving it a try. When we got to the portal I used Judet to give everyone deathward and Valdayanie helped pass out buffs. I decided to stay in heal mode and enter on Jarvanna, Ruff was going to take the dragon. We enter and with Valdayanie kiting and shooting the dragon and Ruff meleing the giant, I didn’t actually need to heal at all, but could throw some spells at both. We completed without deaths, but I forgot to move Judet into the room and she didn’t get loot from the white dragon.
My static group has increased it’s playtime and is now playing once a week. I’m mainly playing Judet with Jarvanna piking, but Jarvanna joins when the rest of the party has died. Last week we did Mired in Kobolds and decided to give fighting Sinvala a try on R2! Here are a couple of screenshots. And yes, we completed the optional fight. 🙂
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