As I may have mentioned, I run with Valdayanie and Schoan once a week or once every other week and the plan is to finish of our EDs, then eTR + TR. As we play so little, things have been going slow, and since Schoan doesn’t have all the packs, we have been running a bit of the same quests over and over. This week I suggested we do the U31 quests for a bit of a change. As we are xp’ing, running in off EDs, I figured it’d be best to stick to hard. Below are some screenshots from today’s runs.
Schoan, Valdayanie and Jarvanna have not done a whole lot of raids, mostly due to the fact that we don’t really play these characters outside the group and Schoan has had a lot of problems with lag in raids. As we hadn’t done Legendary Shroud together, I suggested I’d post for a normal run, and I did. We quickly got a few joiners, and when I felt we had enough to start, I suggested we run short man. My character felt terrible in the run, and I brought Evilynnn with me as a piker, which did cause a bit of distraction for me. The raid progressed slowly, but over all it was a good run.
My static group, Valdayanie, Schoan, Jarvanna.. and my piker Evilynnn have been doing our very first EEs of late (the characters’, not the players’). We just finished up the demon web last night, and I suggested we do a Caught in the Web. I decided on normal, as our characters aren’t maxed out and we’re running in off EDs. I had just switched to Grandmaster after capping Sentinel. I posted for the raid on the lfm, but we started just the 3 of us, well I did park Evilynnn at the start too, so she’d get a completion, xp and give us more loot.
Things were progressing nicely, the first Lolth fight, the legs.. even the optionals. We got a few joiners and things got easier. Ana was getting a bit beat up though. As we get to the end area, I figure since it’s only normal, we can fight up top. I forgot to tell the party to gather behind the rock. “It was only normal”, caused chaos, ppl died, fell off, we lost Ana and someone had to bring her back. The person leading her back got her as far as the ramp before he fell off. I grabbed her so she could activate Lolth and then went to fight Lolth, while the rest of the party was fighting trash and getting back up. Once most of the trash was taken care of, ppl came to help me with Lolth and we finally got the raid to progress. Getting the portal keepers prepped was a bit of a challenge, but not really as difficult as getting the trash taken care of, and finally Ana went through and we could gather in the end area. I also got Evil there.. but forgot to open the chests on her until after most had left. Luckily she didn’t get anything but trash, so nothing to pass to other players. A few comms dropped and Valdayanie got the rapier.
The static group characters don’t get a lot of love. We run together at the most once a week, and currently we’re running in off EDs to try and cap them out. I suggested we cap all our EDs before TR, but we’ll see if that actually happens. This time I wanted to attempts a short man Legendary Tempest’s spine. I spent a while crafting a str item for Jarvanna so she could do the str levers (yes my gimpy druid didn’t even have 47 str), and I brought in Godscraft for the int rune and Evilynnn just as a piker/ raiser.
Jarvanna hit 30 some weeks ago and now me, Schoan and Valdayanie (or little static group) have been focused on just gaining xp for our EDs. Valdayanie has been unavailable for the last couple of weeks, so it’s been just Jarv and Schoan. I wanted to try some EEs last week and we started with Lords of Dust. I was surprised at how easy it felt compared to expectations… I expected us to do poorly and maybe even fail. We continued with Servants and later Beyond the Rift, skipping Spinner, as I didn’t feel like dying a lot.
So, on Sunday I was dualboxing Jarvanna and Evilynnn (Evil mainly piking for xp), and I noticed something interesting in Gianthold. I’ve noticed the same phenomenon on my guild ship as well. The premium char has snow, the VIP does not. Check out the pics below.
This week people joined so fast for my LE Shroud that I had to take the lfm down within a few minutes to makes sure everyone who had intended to join from the channel would get a spot. At 9:10 pm we were ready to start. We stepped in and someone threw a globe of invulnerability to test the lag. Jumping in the globe causes a lot of posts in the combat log and will make you lag if the instance is laggy. It’s not a definite, even if you don’t lag in the globe the instance might be laggy. Anyway, jumping in the globe made me freeze mid air, so we decided to get another instance.
Second instance seemed better, but the globe test still made us lag. We decided to go for it anyway. P1 seems to lag a lot, especially when we have warlocks and trees in the party. Lag seems less if we split up and don’t concentrate our dps on one portal. It was laggy, spells kept failing or being delayed, and our wizard was having problems with sp lost on failed spells. We did manage to get through, only to completely freeze as we were trying to get up the stairs to loot.
This time I decided I was going to do this a bit differently. Of course I want to add the before and after pictures, but then I also wanted to show you how I eTR. Have a look at the pictures.
This is another semi easy flag. Semi in the way that these quests are or used to be quite difficult. Especially solo and Genesis Point will require another player to help open and close barriers in the maze.
Anyway, to flag for The Tower of Despair, head out to Amrath and talk to the following NPCs to pick up the 4 flagging quests:
Run the quests, pick up the quest rewards and pick up the raid from Uloth. I recommend that you also head back out into the Battlefield and locate the Tower Cave, and ask the NPC there to allow you to come back there later. If you do, the next time you’re in Amrath you can just click on the portal to the Battlefield and ask to be teleported to the Tower of Despair. If you do not do this, once it’s time to run the raid, you may need to drop party to run out to the raid, as the wilderness before the raid only allows 6 people parties.
Before running the raid, I’d also recommend making Boots of Anchoring. The boots are not a requirement and you can run the raid without them, but if you’re unlucky, Horoth may banish you, and you will be left without raid loot (and possibly a completion).
Check out my flagging video below.
That’s all for now. Thank you for stopping by.