Raids week 75

Last Saturday I sat down at my computer at 9 pm to do my raids, only to notice that my computer was updating the OS, and I couldn’t do anything but wait until it was done. I believe it wasn’t until about 9.30 before I managed to log on to the game. Once I posted for baba’s hard – which is what I’ve been starting with – the party filled in less than 10 minutes and we were ready to start. I asked the party to split up for puzzles, I don’t remember if I made any suggestions to which sides people should do, except that I would be going right. Except for some occasional lag spikes the run went really well and with Kv also mass froging on my side we managed to speed things up a little. This week my side also had more than once puzzler, which helps. In the end fight we killed wisps, red named scarecrows, attacked baba, then killed shamblers and finally baba. The raid finished in 32 minutes. Echo of the Icon dropped.

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Raids week 74

This week on Saturday I logged at 9 pm my time (3 pm EDT) and posted for baba’s hard. In about 10 minutes I had a full group and we were ready to get going. I usually post for level 28-30, but occasionally let lower level characters join, this time both the other divines were a bit lower level. But I wasn’t worried, I figured we’d do good anyway. I asked the party to split themselves for puzzles, except I told Osi to go left, Doobrey and Upload to pick different sides as well as Iqos and Jobit, to even out the group a little. We ended up with 7 going left and 5 right, but the sides seemed even enough anyway. We had a few lag spikes during the run and I died during the puzzles because I lost focus for a moment, trying to get the normal scarecrows and the red ones separated. Of late I’ve had really good puzzlers on my side with 2-3 people working on them, this run I ended up doing them mostly myself with Deviltoy pitching in a little. During the end fight we killed everything like we did last time, killed shamblers and then baba. The raid completed in 39 minutes and we got skunked on loot.

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Raids week 73

Last week on Saturday I logged just after 9 pm my time and posted for Baba’s hard.  By 9.20 we were already in progress. For the first time in ages Osi joined me for the raids, which was nice. His character is strong and also a good healer. As always I didn’t split the group up for puzzles, but let the party do that themselves. I only asked Osi to go left as I always go right – and it’s better to split the divines up for more even sides. Puzzles went pretty well, and during the end fight we followed the plan to kill everything. We had a few deaths, but over all it was a smooth run and I’m thinking we’re soon ready to try R1. The raid completed in 31 minutes and Gulthias Staff and Torn, That Which Renders Despair dropped.

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Running epic necro 4 with the static group

Yesterday I wanted to flag Jarvanna for MoD, so me and the static group went to run epic necro 4. In the last update they released druid changes so I ended up having to redo some of my enhancements before running anything. We ran Vol, Inferno and Fleshmaker’s on hard, Ghost on normal and then went back and ran the first three on normal for more xp. Then I wanted to try Ghost on hard, and we did that successfully without too much issues. Here are a couple of pictures from Inferno.

Another new change to the wolf, they now sit when shrining
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Phoenix Clan; my guild

I’ve been a member of Phoenix Clan since 2013, and when Osi quit playing he gave me lead. Osi came back, I gave him lead, he left again, I got it back and have since then kept it. Before last time that Osi quit he spent a lot of time farming for items to sell on the shard auction house and through it managed to buy us the Kraken and all the amenities for it. After he left I rearranged the amenities and spent shards (and plat) on upgrading them to the max.

When I first joined the guild we had some people in it who’ve been there almost since the beginning (the guild was founded in 2011), and I invited some people who I enjoyed running with and were looking to switch guilds. I also attempted to recruit some more for the guild with a post on the ddo forums and a mention in the weekly chronicle. Lately, though, I’ve had that little time to play, that when I do play I mostly level with Hamster, run with static group or do my weekly raids which are pug raids.

Me and Urgan (who left us a week ago) decided to keep the guild active by removing members whose accounts have been inactive for about 6 months, I keep a list of members’ characters so I only remove people if their whole account has been inactive for that long. Removing inactives and our long term members leaving one by one, we’re currently down to only a few active members.

If you’re on Orien, and looking for an active guild with only a few members, but the biggest ship and all the amenities fully upgraded, send Thazara a tell or a mail. New players are fine as long as you’re planning to stay with the game and are not only trying it out for a few weeks. We’re friendly but possibly as bit goofy.

My guild, I hid the other names but my characters and Osi

That’s all for this post.
Thank you for stopping by.

By ddomicki Posted in Guild

Raids week 72

 

 

Last Saturday I logged on a bit after 9 pm Swedish time, and posted for babas hard. I forget who it was, but someone said during last raids that we should start doing baba’s hard, since the normal runs were going so well, and I agreed. By 9.30 I had a full group of mostly people that have joined my groups before. As always I asked the party to split up for puzzles, the first run through we ended up with 5 and 7, but second time we were 6 and 6.  Puzzles completed in no time and when we got to the end fight, I wanted us to kill the wisps and the shamblers… but then said ‘why not just kill everything’. We did and as it turns out it made the end fight so much easier. The raid completed in 36 minutes with only a few deaths. Spite, the Fractured Shards and Bloodrage Chrism dropped.

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Cerge 9.0

Cerge started out his life as a sorcerer and then he became a wizard and a bard (arcane sphere). His three first lives he was a non iconic, but since iconics were released, all of Cerge’s lives have been iconic. Before his current life as a ranger, he was a favored soul, a cleric, a paladin (divine sphere) and a druid. Now the time has come for Cerge to try artificer. Since I want to stick to iconics, Cerge’s arti life will be split with rogue.

This is my first time doing this kind of build, and even though I did ask Hamster for a lot of advice, I do want to try a few minor differences to see what I prefer. This is only the first draft, and I’ll most likely make changes along the way. For this draft I chose to put points in diplomacy, intimidate and bluff, on epic reincarnation I might do things differently.

Here is the first draft:

Character Plan by DDO Character Planner Version 4.36.102
DDO Character Planner Home Page

Cerge 
Level 30 True Neutral Shadar-Kai Male
(5 Rogue \ 15 Artificer \ 10 Epic) 
Hit Points: 445
Spell Points: 1305 
BAB: 14\14\19\24
Fortitude: 16
Reflex: 19
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 30)
Strength              8                    15
Dexterity            16                    23
Constitution         16                    23
Intelligence         18                    30
Wisdom                8                    15
Charisma             10                    17

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Regearing Thazara a bit

So, several new quests have been released and Thaz’s gear hasn’t been updated in a while. I looked at her gear and how to improve it. Ravenloft has a lot of nice gear, but some of them would lose me things that I can’t get anywhere else, so I couldn’t switch them out, for example the spell lore on embers and the impulse on earthen mantle.

This is what I came up with. I also want to point out that Thaz has the following tomes: +7 con and wis and +6 the rest.

Goggles: Visions of Precision with Mythic Goggle Boost +1, augments: Topaz of Fear Immunity, Golem’s Heart
Head: Epic Halcyonia, augment: Globe of True Imperial Blood
Neck: Epic Noxious Embers, augments: Sapphire of Resistance +8, Diamond of Insightful Intelligence +2
Trinket: Epic Litany of the Dead, augment: Diamond of Festive Wisdom +2, Diamond of Festive Intelligence +2
Armor: Platemail of the Celestial Sage with Mythic Armor Boost +2, augments: Sapphire of Spell Agility +15, Diamond of Vitality +20
Cloak: Legendary Earthen Mantle, augment: Draconic Soul Gem
Bracers:  Legendary Lore-Fueled Packbanner, augment: Sapphire of False Life +40
Belt: Legendary Plateshard Belt (Belt), augment: Diamond of Concentration +13
Ring 1 (always on): Legendary Chieftain, augment: Sapphire of Good Luck +2
Boots: Supreme Tyrant Green Steel Boots of Concordant Opposition (Blindness Immunity, +150 sp)
Gloves: Gauntlets of the Arcane Soldier, augments: Diamond of Dexterity +8, Diamond of Strength +7
Ring 2 (possibly swap): Legendary Brazenband, augment: Topaz of Greater Evocation
Main hand: Dusk, the Light Descends, augments: Meridian Fragment. Sentient gem with the following filigrees:  Embraced by Light: Healing Amp, Embraced by Light: Light Spellpower, Embraced by Light: Wisdom, To Hell and Back: Spellpower, To Hell and Back: MRR, Grandfather’s Shield: Healing Amp, Grandfather’s Shield: PRR
Offhand: Libram of Silver Magic, augment: Ruby of Devotion +138

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Raids week 71

Raids 71 was just yesterday (April 14). I logged on just after 9 pm my time and was about to post for Baba’s, when I noticed that Storms had a post up for Baba’s. There really isn’t any point in posting a competing lfm, unless you’re planning to do a different difficulty, so I considered starting with another raid. While I was deciding on what to do, Storms’ lfm disappeared, i.e. filled and I put mine up. Baba’s and Strahd are the most popular raids right now, but I prefer to start with Baba and through it have a group for Strahd, rather than post for Strahd first.

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Buffs

Evilynnn is my alt on another account that I bring along when I play Jarvanna with Schoan and Valdayanie. She’s basically there as a buff and raisebot, usually parked at the start of the quest. She’s also in a different guild than my main chars, a guild I made for my banktoons and chars that don’t get much playtime. I usually use the buffs on the ship of my main guild when I want to give this char guild buffs.

Anyway, today when I logged on Evilynnn I saw something strange in her buffbar. Her buffs displayed as 7:47. Since I know the max time of buffs to be 5h, this got me very confused. After stepping into a quest I noticed that what I was seeing wasn’t hours at all, but minutes and less than 10 minutes later the buffs had expired. Since the buffs are paused in public areas I couldn’t tell how fast the timer was ticking down.

I figure I should have realised they were minutes, but I haven’t really thought about this before.

That’s all for this post. Tc.

By ddomicki Posted in Random