Static group progressing

Our static group has continued our reaper streak, finishing up the Lords of Dust chain and then Disciples of Shadow chain, one level over. Here are some pictures.

The Spinner of Shadows: Judet incap

Beyond the Rift: Spiders
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Static group running reaper

After a tough run through To Curse the Sky and Creeping Death on reaper 1, the static group moved on to running Lords of Dust on reaper 3. In our our first attempt we all got knocked down by the cats at the first altar and ended up wiping, so we released and restarted. The second try went better and we managed to get through the quests without the whole party dying. I didn’t take many screenshots, but here are a couple.

Ruffshot, Schoan, Valdayanie and Jarvanna took level 16 before starting the LoD chain, while Judet who didn’t yet have enough xp for it was still 15.

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Static group does Tor

 

Yesterday my static group was running the last level 14 quests in Gianthold to finish saga and to flag for the raid. We actually ended with completing the raid on hard, but before that we did Gianthold Tor. After two failed attempts on R3, we dropped the difficulty to R2 (heroic). The plan was not to do dragons, but after completion Ruff was interested in giving it a try, so I agreed. I figured the black dragon would be the easiest due to the semi safe spot, but I was wrong. We activated it, Judet failed to jump up up to the safe spot and we all died. That is except for Jarvanna who I had left at at the shrine with the kobold. I figured the portal would be closed, but ran her to it anyway an found that is wasn’t. I buffed up, entered, jumped up to the safe spot before raising the others (not Judet though). Realizing the hire wouldn’t survive, I spent the rest of the fight healing Ruff and Schoan and we completed.

I didn’t think we’d be able to do the other dragons but I was down for giving it a try. When we got to the portal I used Judet to give everyone deathward and Valdayanie helped pass out buffs. I decided to stay in heal mode and enter on Jarvanna, Ruff was going to take the dragon. We enter and with Valdayanie kiting and shooting the dragon and Ruff meleing the giant, I didn’t actually need to heal at all, but could throw some spells at both. We completed without deaths, but I forgot to move Judet into the room and she didn’t get loot from the white dragon.

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Static group meets Sinvala

My static group has increased it’s playtime and is now playing once a week. I’m mainly playing Judet with Jarvanna piking, but Jarvanna joins when the rest of the party has died. Last week we did Mired in Kobolds and decided to give fighting Sinvala a try on R2! Here are a couple of screenshots. And yes, we completed the optional fight. 🙂

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Jarvanna TR 2

Jarvanna, Valdayanie, Schoan and Judet ER’d + TR’d today (well technically yesterday). I sadly forgot to get some before pictures, spacing on the fact that I didn’t have any. Here are anyway Jarvanna and Judet’s after pictures.

Jarvanna: Level 2 Aasimar Druid                               Judet: Level 2 Human Warlock

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Jarvanna 3.0 draft

Jarvanna’s first live wasn’t planned and turned out a bit of a mess. I tried to do both melee and caster and ended up being bad at both. On Jarvanna’s second life I made her a quite well planned melee, but since I never put as much time on her as some of my other chars, she’s been feeling rather weak. For her third life I’ve been considering doing something else, but the original plan was to do 3 druid lives, so I came back to my original plan, and made a draft for a caster build. The build might very well change during play, this is the first draft.

Character Plan by DDO Character Planner Version 4.37.105
DDO Character Planner Home Page

Jarvanna 
Level 30 True Neutral Aasimar Female
(20 Druid \ 10 Epic) 
Hit Points: 450
Spell Points: 1180 
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 7
Will: 25

                  Starting            Ending          
Abilities        Base Stats         Base Stats        
(36 Point)       (Level 1)          (Level 30)        
Strength              8                 12            
Dexterity             8                 13            
Constitution         16                 21            
Intelligence         14                 17            
Wisdom               20                 31            
Charisma             12                 15            

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Jarvanna is invisible!

I noticed an interesting effect when we were running Precious Cargo yesterday. I was running my wolf Jarvanna, I entered the engine room on one of the enemy ships and when I exited I could no longer see my character. I play in 3rd person mode and my character should have been visible in front of me, but there was nothing. I continued fighting and repaired the helm but my character was invisible. I entered the engine room of our ship and my character became visible again. This happened two more times during the run, but the two other times I quickly stepped in the engine room to fix the problem.

Jarvanna is missing. You see the circle where my mouse pointer is. I’m fully zoomed out in the picture
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Raids week 76

On Saturday (May 26), I had decided to post for baba’s reaper 1 skull, since I won’t be able to post for raids next Saturday and I had planned to do a reaper try soon. My post went up at 9 pm my time, and in about 10 minutes we were ready to start. My lfm post had said “R1 first try”, as I wasn’t sure we’d complete on the first try, and I wasn’t quite sure on the tactics needed. The first part to beat baba down until the hut lands went well, and we had a plan for who goes where in the hut (spent an extra 5 min making said plan). While my lfm was up, before we started Stitchz sent me some tells about the difficulty of a reaper run, said the hardest part was the shadows. We quickly learned that for us the hardest part was lag – and the fact that the other side didn’t have an insta killer for the totems, while my side had both Thaz with mas frog and Kuz with hurl. We almost wiped from lag, and needed to jibber’s to get everyone up and when we got to the puzzles the bees had arrived behind us and we had to race against them to complete the puzzles. Puzzles went well though and we got to the crystal and beat down the shield.

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Running epic necro 4 with the static group

Yesterday I wanted to flag Jarvanna for MoD, so me and the static group went to run epic necro 4. In the last update they released druid changes so I ended up having to redo some of my enhancements before running anything. We ran Vol, Inferno and Fleshmaker’s on hard, Ghost on normal and then went back and ran the first three on normal for more xp. Then I wanted to try Ghost on hard, and we did that successfully without too much issues. Here are a couple of pictures from Inferno.

Another new change to the wolf, they now sit when shrining
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