Cerge started out his life as a sorcerer and then he became a wizard and a bard (arcane sphere). His three first lives he was a non iconic, but since iconics were released, all of Cerge’s lives have been iconic. Before his current life as a ranger, he was a favored soul, a cleric, a paladin (divine sphere) and a druid. Now the time has come for Cerge to try artificer. Since I want to stick to iconics, Cerge’s arti life will be split with rogue.
This is my first time doing this kind of build, and even though I did ask Hamster for a lot of advice, I do want to try a few minor differences to see what I prefer. This is only the first draft, and I’ll most likely make changes along the way. For this draft I chose to put points in diplomacy, intimidate and bluff, on epic reincarnation I might do things differently.
Here is the first draft:
Character Plan by DDO Character Planner Version 4.36.102 DDO Character Planner Home Page Cerge Level 30 True Neutral Shadar-Kai Male (5 Rogue \ 15 Artificer \ 10 Epic) Hit Points: 445 Spell Points: 1305 BAB: 14\14\19\24 Fortitude: 16 Reflex: 19 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 30) Strength 8 15 Dexterity 16 23 Constitution 16 23 Intelligence 18 30 Wisdom 8 15 Charisma 10 17 Tomes Used +7 Tome of Strength used at level 1 +7 Tome of Dexterity used at level 1 +7 Tome of Constitution used at level 1 +7 Tome of Intelligence used at level 1 +7 Tome of Wisdom used at level 1 +7 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 30) Balance 4 36 Bluff 4 36 Concentration 2 37 Diplomacy 4 36 Disable Device 4 44 Haggle 0 14 Heal 0 13 Hide 0 17 Intimidate 4 36 Jump 4 17 Listen 3 16 Move Silently 0 17 Open Lock 4 40 Perform n/a n/a Repair 0 21 Search 4 44 Spellcraft 0 21 Spot 4 36 Swim 0 13 Tumble 1 18 Use Magic Device 4 37 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Intimidate (+4) Skill: Jump (+4) Skill: Listen (+3) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Selected) Dodge Feat: (Past Life) Epic Past Life - Divine Sphere: Power Over Life and Death Feat: (Past Life) Epic Past Life - Divine Sphere: Power Over Life and Death Feat: (Past Life) Epic Past Life - Divine Sphere: Power Over Life and Death Feat: (Past Life) Epic Past Life - Martial Sphere: Doublestrike Feat: (Past Life) Epic Past Life - Martial Sphere: Doublestrike Feat: (Past Life) Epic Past Life - Martial Sphere: Doublestrike Feat: (Past Life) Epic Past Life - Primal Sphere: Double Shot Feat: (Past Life) Epic Past Life - Primal Sphere: Double Shot Feat: (Past Life) Epic Past Life - Primal Sphere: Double Shot Feat: (Past Life) Epic Past Life - Primal Sphere: Colors of the Queen Feat: (Past Life) Epic Past Life - Primal Sphere: Colors of the Queen Feat: (Past Life) Epic Past Life - Primal Sphere: Colors of the Queen Feat: (Past Life) Iconic Past Life: MorningLord Feat: (Past Life) Iconic Past Life: MorningLord Feat: (Past Life) Iconic Past Life: MorningLord Feat: (Past Life) Iconic Past Life: Purple Dragon Knight Feat: (Past Life) Past Life: Bard Feat: (Past Life) Past Life: Cleric Feat: (Past Life) Past Life: Druid Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Level 2 (Artificer) Skill: Concentration (+3) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (1): Ablative Armor Spell (1): Conjure Bolts Spell (1): Curative Admixture: Cure Light Wounds Spell (1): Enchant Weapons Spell (1): Resist Energy Spell (1): Shield of Faith Level 3 (Artificer) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Point Blank Shot Spell (1): Enchant Armor Level 4 (Artificer) Ability Raise: INT Skill: Bluff (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (2): Elemental Weapons Level 5 (Rogue) Skill: Bluff (+2) Skill: Diplomacy (+3) Skill: Disable Device (+1) Skill: Intimidate (+3) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 6 (Artificer) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Intimidate (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Precise Shot Feat: (Selected) Rapid Shot Spell (2): Lucky Cape Level 7 (Artificer) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Intimidate (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (2): Curative Admixture: Cure Moderate Wounds Level 8 (Artificer) Ability Raise: INT Skill: Bluff (+0.5) Skill: Concentration (+2) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Intimidate (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (3): Curative Admixture: Cure Serious Wounds Level 9 (Rogue) Skill: Bluff (+3) Skill: Diplomacy (+3) Skill: Disable Device (+1) Skill: Intimidate (+3) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Precision Level 10 (Artificer) Skill: Bluff (+0.5) Skill: Concentration (+2) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Intimidate (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (3): Adamantine Weapons Level 11 (Artificer) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Intimidate (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Improved Critical: Ranged Weapons Spell (3): Stoneskin Level 12 (Artificer) Ability Raise: INT Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Intimidate (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Insightful Reflexes Spell (4): Armor of Speed Level 13 (Rogue) Skill: Balance (+4) Skill: Bluff (+2) Skill: Diplomacy (+2) Skill: Disable Device (+1) Skill: Intimidate (+2) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 14 (Artificer) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Intimidate (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (4): Cold Iron Weapons Level 15 (Artificer) Skill: Balance (+1) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Intimidate (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Precise Shot Spell (4): Protection from Elements Level 16 (Artificer) Ability Raise: INT Skill: Bluff (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Intimidate (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons Spell (5): Silver Weapons Level 17 (Rogue) Skill: Balance (+8) Skill: Bluff (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Intimidate (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 18 (Artificer) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Intimidate (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Mobility Spell (5): Planar Weapons Level 19 (Artificer) Skill: Bluff (+1) Skill: Concentration (+1) Skill: Diplomacy (+1) Skill: Disable Device (+1) Skill: Intimidate (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (5): Tenser's Transformation Level 20 (Artificer) Ability Raise: INT Skill: Balance (+2) Skill: Bluff (+0.5) Skill: Concentration (+1) Skill: Diplomacy (+0.5) Skill: Disable Device (+1) Skill: Intimidate (+0.5) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Spell (6): Deadly Weapons Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Feat: (Selected) Epic: Combat Archery Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Divine Sphere: Holy Strike Level 27 (Epic) Feat: (Selected) Epic: Epic Reflexes Level 28 (Epic) Feat: (Epic Destiny) Primal Sphere: Doubleshot Level 29 (Epic) Feat: (Epic Destiny) Multiple Spheres: Harbinger of Chaos Level 30 (Epic) Feat: (Legendary) Scion of Arborea Feat: (Selected) Watchful Eye
And here is my first attempt at the enhancements. These will most likely change.
Cerge enhancements July 29, 2019. They’ve looked like this a while, I just forgot to add the screenshot.
Cerge enhancements as inquisitive, Nov 10, 2019:
That’s all for this post.
Thank you for stopping by.
Reblogged this on DDOCentral.
Why not go for KtA instead of that HP bonus ? It does work on all xbows.
Ty for the suggestion. I’ll have a look.