Keronna 2.0

My 28p build caster clonk with sorc dilly hit lvl 25 a couple of weeks ago, and she’s now ready to TR (we’re gonna TR next week). Since I picked up Sireth in my first run of CitW on Cannith server, I decided I wanted to try building a palemaster monk, staff focused henshin mystic. 6 monk/ 12 wizard and 2 rogue for rogue staff enhancements. Here’s the build plan I came up with. I do not have arti unlocked on Cannith, so that is not an option, and my original plan was 2 fighter instead of rogue. I do not plan on doing traps, the rogue levels are only for enhancements. For undead shroud, I’ll most likely mostly use vampire, but will start off with zombie, and probably take wraith once I get it for occasional end game use. This build is not meant to be an OP end game build, but something different to have fun with. I have played 2 monk lives on Orien, one dex focused hand wraps melee, other str based. I’ve been thinking of making a quarterstaff monk before, and I’m curious to try out a pm monk. Wizard levels for self healing and buffs only. I will not be doing any cc or offensive casting.

So, without further ado, here’s the plan draft:

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Keronna 
Level 21 Lawful Neutral Human Female
(6 Monk \ 2 Rogue \ 12 Wizard \ 1 Epic) 
Hit Points: 245
Spell Points: 764 
BAB: 11\11\16\21
Fortitude: 13
Reflex: 14
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 21)

Strength 16 24
Dexterity 12 15
Constitution 16 19
Intelligence 12 15
Wisdom 14 17
Charisma 8 11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 21)

Balance 5 26
Bluff -1 1
Concentration 5 28
Diplomacy -1 1
Disable Device 5 7
Haggle -1 1
Heal 4 12
Hide 1 3
Intimidate -1 1
Jump 7 19
Listen 5 7
Move Silently 1 3
Open Lock 5 7
Perform n/a n/a
Repair 1 3
Search 5 7
Spot 6 8
Swim 3 8
Tumble 2 4
Use Magic Device 3 24

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Listen (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding

Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+3)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Two Handed Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Unarmed Strike

Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Stunning Blow
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Wizard Scroll
Feat: (Automatic) Magical Training

Level 4 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip

Level 5 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Dodge
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation

Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Deflect Arrows

Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 8 (Rogue)
Ability Raise: STR
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Jump (+2)
Skill: Use Magic Device (+1)

Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind

Level 10 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Quicken Spell

Level 11 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall

Level 13 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 14 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body

Level 16 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 17 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Mental Toughness

Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Hamstring
Feat: (Monk Bonus) Toughness

Level 19 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 20 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)

Level 21 (Wizard)
Skill: Bluff (+2)
Skill: Diplomacy (+2)
Skill: Haggle (+2)
Skill: Intimidate (+2)
Skill: Jump (+1.5)
Skill: Move Silently (+2)
Skill: Repair (+4)
Skill: Search (+2)
Skill: Swim (+0.5)
Skill: Tumble (+2)
Skill: Use Magic Device (+2.06338e+007)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Automatic) Epic Skills

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Thank you for reading and have a wonderful rest of the week.

6 comments

  1. Um…can you actually take a “L21-Wiz”? Pretty sure it’s just “epic level” and unless they’ve changed things, not sure you can add to individual skills. But then, maybe I’m reading it wrong (it’s been known to happen).

    Also – that would be one damn big UMD increase (L21), if you could actually do it (+2.06338e+007 = +20,633,800) – hehehe
    😉

    • XD lmao, its just the planner that adds that. I only added 21, to show that Id take greater thf at 21, as I dont have the bab for it before that.

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