Static group running The High Road

Last Sunday my static group continued with the last quests in The High Road. After a difficult run of A stay at the Inn on R2, I suggested we do the rest R1. Here are a couple of screenshots from the runs. I play Jarvanna, with Judet parked.

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The crests optional in Total Chaos

To do this optional you need 3 crests, which you get from an optional in three of the other quests in Borderlands. One of the optionals is quite tricky (kill the kobold before he reaches the gong) and I just haven’t bothered to do all of them. This time, though, I somehow managed to get all the crests without too much effort and then did all the optionals in Total Chaos, which gave me 6 PNCs that helped me fight the mobs in the quest. Have a look at my screenshots of the crests optional. Note, this is the heroic version of the quest.

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Firetha does cc

Firetha is doing three heroic fvs lives and I wanted to start out doing a vistani with focused weapon dagger. It’s been a good long while since the last time I played an fvs, so had to read up on casting stats. Learning that fvs can use either wisdom or charisma as their casting stat I picked charisma – since I knew it was a good stat for divine might. Anyway, soloing reaper 1 or 2, some quests have been really challenging, while others have been a walk in the park.

The other day I decided to do some heroic cogs farming – because they’re short and easy to farm, and it’d be nice to have more sharn gear for TRs. I did one completion on R1 and then switched to elite for farming runs – since R1 still felt hard. Since reaching the levels for cometfall and greater command I’ve been actively using them to try and cc the mobs I’m fighting. I also suddenly remembered I had picked hold person as well, so was testing it out in cogs. I was surprised to notice my spells landing on daask. Have a look at my screenshots below.

Hold person
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Darth gets to ride the raft

With all content being available to everyone until April 30th, I deiced to run some sharn on Firetha and my piker and future tank Darthpyre. In Just Business I had the idea to leave Darthpyre on the raft with Casper (which glides through the air after you’ve killed each mob spawn), and funnily enough it worked. I only moved him off it to loot. Have a look at some of the screenshots.

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Thazmaniac does Gianthold

Shortly after I bought Sharn I wanted to turn my reserved name Thazmaniac into a tiefling – since I wanted her to look like a devil. I haven’t had much time to play her, but starting at level 7 I’ve gotten her to 15 (14) in the pictures, and I’ve been soloing heroic R1 with a hireling. R1 has been feeling quite easy so I could probably have done R2. I also made an assistant character on an alt account to help me out in crucible and pop.

Here are some of the screenshots from the last runs.

In PoP I took out all the bosses – including the marilith
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SPOILER Sharn The Cogs

The Cogs is a wilderness located in Sharn. All the quests here are full walkups with no quest giver. Most of the quests are also quick, one of them is a bit longer and one can be long if you decide to do it that way. There are 8 quests in the cogs and they can be completed in any order. Here are my screenshots, adding the sharn loading screen to hide the spoilers.

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SPOILER Sharn first chain

I tired to grab a few screenshots while running the quests, but I don’t have a lot yet. Most of the quests I’ve only done once, some twice. Here are my screenshots from the first chain and some of the public area.

My first experience of Sharn is that the public area is very pretty. Apparently you don’t fall very far if you decide to jump off, but end up back up to. I didn’t test it out though.

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Static group running reaper in Vale

 

Then it was time to start flagging for heroic Shroud. We started with a R1 Running with the Devils and after a successful and quite easy run of that one, we headed to The Coalescence Chamber. Ruff, who was running it for the first time suggested we run it R3, which is a difficulty that has been giving us a challenge, but is still doable. I told him he’d regret it, but said sure and we entered on R3.

Coal chamber is long and at level 18 it used to take me about 45 minutes to guide a pug through it elite. This run I had died so much my gear started to break before we even reached the first key. I normally park Jarvanna at the quest entrance and bring her into play only when everyone else has died – this happened a lot more this run and I had to keep her close by for most of the quest, as well as using her to clear mobs in some areas, since Judet ran out of sp. Eventually we finished, and I think we all agreed that R3 was more of a challenge than it was worth.

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