Cerge 8.0

I didn’t really like Cerge as a wolf. Yes, he was a nice sun elf again, but maybe it was the lack of good gear or something, but he felt weak, squishy and hard to level. I’ve been dong TRs in ED sphere order with a few eTRs inbetween… I started with arcane (sorc, wiz, bard), then divine (fvs, cleric, pally) and now I’m working on the primal sphere. The next class would be ranger or artificer, and since I was told that artis aren’t really that good in epics, I decided on ranger. Short told me that I should go pure, so I’ve decided to use a heart to get rid of the iconic default starter class.  Here’s the first draft of Cerge 8.0.

Character Plan by DDO Character Planner Version 4.31.203
DDO Character Planner Home Page

Cerge 
Level 30 True Neutral Shadar-Kai Male
(20 Ranger \ 10 Epic) 
Hit Points: 480
Spell Points: 274 
BAB: 20\20\25\30\30
Fortitude: 22
Reflex: 26
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 30)
Strength              8                    15
Dexterity            20                    39
Constitution         16                    23
Intelligence          8                    15
Wisdom               16                    23
Charisma              6                    13

Tomes Used
+7 Tome of Strength used at level 1 
+7 Tome of Dexterity used at level 1 
+7 Tome of Constitution used at level 1 
+7 Tome of Intelligence used at level 1 
+7 Tome of Wisdom used at level 1 
+7 Tome of Charisma used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 30)
Balance               2                    35
Bluff                 0                    11
Concentration         4                    39
Diplomacy             0                    14
Disable Device        n/a                  n/a
Haggle                0                    11
Heal                  4                    39
Hide                  0                    24
Intimidate            0                    11
Jump                  0                    26
Listen                0                    19
Move Silently         0                    24
Open Lock             n/a                  n/a
Perform               n/a                  n/a
Repair                0                    12
Search                0                    15
Spellcraft            0                    12
Spot                  2                    40
Swim                  0                    12
Tumble                1                    29
Use Magic Device      2                    22

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spot (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility


Level 4 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell


Level 7 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Elf


Level 11 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Healing Spell


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Point Blank Shot


Level 16 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)


Level 17 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)


Level 18 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spring Attack


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)


Level 20 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1.5)
Feat: (Favored Enemy) Favored Enemy: Construct


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Epic: Combat Archery


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Divine Sphere: Holy Strike


Level 27 (Epic)
Feat: (Selected) Precision


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Primal Sphere: Doubleshot


Level 29 (Epic)
Feat: (Epic Destiny) Martial Sphere: Elusive Target


Level 30 (Epic)
Feat: (Legendary) Scion of Arborea
Feat: (Selected) Shot on the Run

I do intend to do a few eTRs on this build, so I may change it a bit. I may also adjust the enhancements on the way.

That’s all for this time, ty for stopping by.

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3 comments on “Cerge 8.0

  1. Happy New Year Micki!! Looks like a fun build. I really enjoy playing my Arcane Archer. I need to roll up another archer focused more on the Deepwood Stalker line myself. Hope it pans out well!!

    • 🙂 happy new year.

      I was focusing on getting one of the two +20 double shot enhancements, and deepwood stalker was easier to get. I may adjust the enhancements a bit on the way. This will be my first ranger build.

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