Firetha 4.0

I finally got around to doing 20 doj runs on Firetha and planning a TR build for her. My idea is to do 2x wizard lives just 1-20 on her. As I will play my other toons as well, I don’t know how fast I will be able to TR, but this will be my first time actually meaning to do just 1-20 leveling. Only time I’ve previously TRd at 20 was when cap was still 20. I did one TR on Maidae back then.

Here is the draft for my wizard life/ lives

Character Plan by DDO Character Planner Version 04.28.01
DDO Character Planner Home Page

Firetha 
Level 20 True Neutral Human Female
(20 Wizard) 
Hit Points: 240
Spell Points: 1696 
BAB: 10\10\15\20
Fortitude: 12
Reflex: 7
Will: 13

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength              8                    13
Dexterity             8                    13
Constitution         18                    23
Intelligence         18                    28
Wisdom                8                    13
Charisma             12                    17


Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               1                    12
Bluff                 1                    14
Concentration         8                    28
Diplomacy             3                    14
Disable Device        n/a                   n/a
Haggle                1                     3
Heal                  1                    12
Hide                 -1                     1
Intimidate            1                     3
Jump                 -1                     8
Listen               -1                     1
Move Silently        -1                     1
Open Lock            n/a                    n/a
Perform               n/a                   n/a
Repair                4                     9
Search                4                     9
Spellcraft            8                    31
Spot                 -1                    12
Swim                 -1                     7
Tumble                1                     3
Use Magic Device      3                    14

Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Heal (+2)
Skill: Spellcraft (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Human Bonus) Maximize Spell
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard


Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy


Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Quicken Spell


Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy


Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment


Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell


Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Bluff (+1.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment


Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+2)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Spell Penetration


Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+1.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+1.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+1.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration


Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+1.5)
Skill: Spellcraft (+1)
Skill: Spot (+0.5)
Skill: Use Magic Device (+0.5)


Level 20 (Wizard)
Ability Raise: INT
Skill: Swim (+6)
Feat: (Wizard Bonus) Improved Mental Toughness

The plan is, like I said, to TR at 20 so feat and skills at 20 mean very little. But just in case I do decide to level her more than to 20, she needs to still be playable.

That’s all.

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One comment on “Firetha 4.0

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