Cerge life 6 – build draft

Cerge is my long term completionist project. What it means is that my goal is to one day have one past life of each class on him… may it take how ever long. My idea was to do past lives in ED sphere order, as well as always take the build to cap, which I have done. On the way I also decided to do a few epic past lives while I’m at it. I started in the arcane sphere with sorcerer, wizard and bard… then moved on to divine sphere and did favored soul and cleric… which takes us to the last divine life, paladin.

Now, Darth hates paladins, and except for a short while right after the paladin changes an update or so ago, paladins have not been top dps. My experience with the average paladin has been that they have lots of hp, ok dps, but crappy threat generation.. and for that reason quite bad tanks in the raids I do. The majority of paladins I have asked to tank, have been unable to pull and keep aggro, after the casters and archers start attacking.

With no experience at all in playing or building a paladin, I asked for advice on the forums (see Paladin build ideas?) and from Short. Well, I asked Darth too, but he wasn’t interested in helping me plan a pally. So, I decided to go with Short’s idea:  pdk (I wanted iconic), 18 paladin/ 1 fighter/ 1 cleric. Fighter gives an extra feat and is the default class for pdk, cleric gives cheaper divine might and scroll mastery, 18 paladin for the Vanguard core enhancements. Short had crunched some numbers and told me that the dwarven axe would be the best weapon to use for a sword and board build, and that the best shield is the Madstone Aegis, which I have in the bank.

I wanted a build that is dps, survivable and is able to tank in EE Deathwyrm without needing a healbot. He needs to be able to take a beating and pull and keep aggro of the boss while others are hitting her.

This is only my first attempt at the enhancements, and apparently the vanguard tree is a bit buggy in the planner, so I wasn’t quite able to add all the points as I would have liked, but this is the first idea. Also it doesn’t have support for +6 tomes, so they are not calculated into the mix.

Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page

Cerge 
Level 28 Lawful Good Purple Dragon Knight Male
(1 Fighter \ 18 Paladin \ 1 Cleric \ 8 Epic) 
Hit Points: 473
Spell Points: 580 
BAB: 19\19\24\29\29
Fortitude: 26
Reflex: 13
Will: 15

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 28)
Strength             16                    31
Dexterity             8                    13
Constitution         16                    21
Intelligence         14                    19
Wisdom                8                    13
Charisma             16                    21



Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 28)
Balance               1                    20
Bluff                 3                    13
Concentration         3                    36
Diplomacy             3                    13
Disable Device        n/a                  n/a
Haggle                3                    13
Heal                  1                    32
Hide                 -1                     9
Intimidate            7                    36
Jump                  3                    26
Listen               -1                     9
Move Silently        -1                     9
Open Lock            n/a                    n/a
Perform               n/a                  n/a
Repair                2                    12
Search                2                    12
Spellcraft            2                    12
Spot                 -1                     9
Swim                  3                    18
Tumble                1                    11
Use Magic Device      5                    24

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Heal (+2)
Skill: Intimidate (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Cleave
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Dwarven Waraxe
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack


Level 2 (Paladin)
Skill: Concentration (+2)
Skill: Heal (+3)
Feat: (Deity) Favored by Amaunator


Level 3 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Handed Fighting


Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Intimidate (+3)


Level 5 (Paladin)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 6 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Intimidate (+1)
Feat: (Selected) Great Cleave


Level 7 (Paladin)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 8 (Paladin)
Ability Raise: STR
Skill: Concentration (+4)
Skill: Heal (+1)
Skill: Intimidate (+1)


Level 9 (Paladin)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+1)
Skill: Intimidate (+1)


Level 11 (Paladin)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Paladin)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 14 (Paladin)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)


Level 15 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell


Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)


Level 17 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 18 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+2)


Level 21 (Epic)
Feat: (Selected) Improved Shield Bash


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Precision


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
Enhancement: Purple Dragon Knight - Human Adaptability: Strength (Rank 1)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Vanguard (Pal) - To the Fore! (Rank 1)
Enhancement: Vanguard (Pal) - Shield Combat (Rank 1)
Enhancement: Vanguard (Pal) - Vicious Shield (Rank 1)
Enhancement: Vanguard (Pal) - Shield Combat II (Rank 1)
Enhancement: Vanguard (Pal) - Vicious Shield II (Rank 1)
Enhancement: Vanguard (Pal) - Shield Specialization I (Rank 1)
Enhancement: Vanguard (Pal) - Unbalancing Shove (Rank 1)
Enhancement: Vanguard (Pal) - Unbalancing Shove (Rank 2)
Enhancement: Vanguard (Pal) - Shield Specialization II (Rank 1)
Enhancement: Vanguard (Pal) - Brutality (Rank 1)
Enhancement: Vanguard (Pal) - Stunning Shield (Rank 1)
Enhancement: Vanguard (Pal) - Stunning Shield (Rank 2)
Enhancement: Vanguard (Pal) - Stunning Shield (Rank 3)
Enhancement: Vanguard (Pal) - Missile Shield (Rank 1)
Enhancement: Vanguard (Pal) - Missile Shield (Rank 2)
Enhancement: Vanguard (Pal) - Missile Shield (Rank 3)
Enhancement: Vanguard (Pal) - Shield Specialization III (Rank 1)
Enhancement: Vanguard (Pal) - Shield Reposte (Rank 1)
Enhancement: Vanguard (Pal) - Shield Reposte (Rank 2)
Enhancement: Vanguard (Pal) - Shield Reposte (Rank 3)
Enhancement: Vanguard (Pal) - Strength (Rank 1)
Enhancement: Vanguard (Pal) - Myrmidon's Edge (Rank 1)
Enhancement: Vanguard (Pal) - Myrmidon's Edge (Rank 2)
Enhancement: Vanguard (Pal) - Myrmidon's Edge (Rank 3)
Enhancement: Vanguard (Pal) - Strength (Rank 1)
Enhancement: Vanguard (Pal) - Shield to the Face (Rank 1)
Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 1)
Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 2)
Enhancement: Vanguard (Pal) - Disorienting Smash (Rank 3)
Enhancement: Vanguard (Pal) - Shield Rush (Rank 1)
Enhancement: Vanguard (Pal) - Shield Rush (Rank 2)
Enhancement: Vanguard (Pal) - Shield Rush (Rank 3)
Enhancement: Vanguard (Pal) - Armored Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Inciting Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Inciting Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Inciting Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)

Cerge is currently lvl 26, and I wish to TR him this time when he hits cap, although I may eTR Maidae as well. Firetha is 24 working on sagas, and I will probably TR her too, but not until 28, as I wish to do epic past lives on her at the same time.

I had planned to do ~2 epic past lives on Cerge before TR’ing, but I’m starting to feel done with this build, especially since I’m playing Maidae alongside. Cerge is 9 cleric/ 8 fighter/ 3 monk, while Maidae is 12 fighter/ 8 monk. Maidae does about 3x the dps Cerge does, the only thing Cerge has doing for him is his gear and weapons. Celestia offers awesome cc, even in EEs.

Anyway, I should stop babbling. Thank you for stopping by and happy hunting.

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4 comments on “Cerge life 6 – build draft

  1. Interesting build Micki. I hope you have fun with it. I really enjoy playing paladins and look forward to the day when Erd makes his way back to that path :).

  2. I would lvl up charisma instead of strenght since you’ll get half of it back as strenght (divine might) and it will buff your saves and turn undead usages.

    • Hi. Looking at some builds I saw some level up cha, others str. I wanted to do str, and asked Short’s opinion, and he agreed with me that str is better for dps.

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