EEraids 11

Here we go with the weekly EEraids post. This week I again waited a good long while before ppl started joining, but in the end I had a full party. Things were going pretty well and we were progressing nicely. We did not have to restart because of lag, and I didn’t have ppl dying left and right. I assigned two ppl to take care of the battleragers, three ppl on death lords and Erofen went and picked up one guy who got stuck at the jumps (and failed to say he did not know how to do them before we had passed that point). I also told Sylvette to stay on dragon side to heal the tank and trash killers. Who ever was left was to come to shadow side.

We got lucky on the phylactery and found it on third or forth try, I forget now. The raid finished after 54 min 3 s, with only 16 deaths, of which one was mine. My death was during one of the puzzles, as I got over run by trash while the dragon was shooting dots at me. This was our fastest run to date.

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Laaaag

I wasn’t going to post this blog tonight.. I was just going to go to bed. But after logging off from ddo, reading my emails I felt just wired enough to want to write this.

I was reading on the ddo forums about lag last week and I could honestly say I had not noticed anything out of the ordinary. Then came this week and sort of had to retract my previous statement. The first thing I noticed was that the fighting scenes in the quests felt choppy, and my hits were not landing. Then as I was running Wheloon EE on Wednesday, things got really bad. For the first 3 quests I ran (with pug), pretty much each time we (or I) aggrod a group of mobs, we would freeze up. The mobs would still keep on attacking, we could still attempt to hit them or move, but we’d either only move one step every few seconds, or just be hitting in place unsure if we were hitting anything at all, and healing was impossible.

We made it to the end fight, then we froze over and over

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Planning Cerge’s next life

I wrote a blog a few days ago about my plans for Cerge’s next life. As you probably know by now, I like doing builds I’ve never done before, with main weapon different from before.. which means I don’t really use the stuff I got saved up for my toons that much. Well, Maidae’s first two lives were a handwraps monk, and after two lives in between she is currently using handwraps again and I’m liking it a lot. I mean to turn her into a handwraps build for her last life… when ever that is.

Anyway, Cerge. I have never played a paladin, unless you count the favor runs I did on Spikylicious. Spiky is my default bladeforged that made when the bladeforged first came out, and since then I’ve turned him into a bank toon that I did favor runs on. Doing favor on an iconic is so much easier than running on a vet 2, lol.

So, as I really don’t know how to build a good paladin.. that is one that is survivable, has dps to solo EEs, and can tank the dracolich in EE Deathwyrm. It was suggested to me to do a Vanguard S&B build.. and that I should do 18 paladin for the core enhancements. Ok, will do. As you know, I’ve been asking Short for advice, as well as on the forums, and Jedli pitched in a bit. Jedli’s suggestion was to do 2 fighter and to grab quicken, while Short suggested doing 1 cleric for better heals and scroll mastery.

When it comes to quicken.. my casters usually have it (although I swapped it out on my sorc on Darth’s suggestion), while my melees do not. If it’s a choice between quicken and empower heal, I always pick emp. heal. Now, can I manage without quicken on my pally? I do not know. I’ve decided to go with the build I posted in my previous blog (except for the enhancements, which I will adjust on live).. and may swap out a feat for quicken if I feel I really need it.

This will not be my only paladin build, as I mean to do 3 pally lives on Maidae as well for heal amp. My plans for my toons change a bit with the game, but the base idea is still the same, Cerge is meant to be my completionist caster, Maidae my monk, Thaz forever cleric. Firetha I’m thinking I’d like to turn into a palemaster caster, and will probably work on getting some caster lives on her. Jarvanna I don’t really have any plans for except for doing 3 druid past lives. I may consider doing some wolfie builds on her after that, but since we’re progressing so slowly, I can’t say how far we’ll get.

Ok, I’m done with the babbling. I mean to write a blog about the lag we’ve experienced on Orien this week, but I have the pictures at home.. so will do that later.

Thank you for stopping by and have a great day.

By ddomicki Posted in Random

Cerge life 6 – build draft

Cerge is my long term completionist project. What it means is that my goal is to one day have one past life of each class on him… may it take how ever long. My idea was to do past lives in ED sphere order, as well as always take the build to cap, which I have done. On the way I also decided to do a few epic past lives while I’m at it. I started in the arcane sphere with sorcerer, wizard and bard… then moved on to divine sphere and did favored soul and cleric… which takes us to the last divine life, paladin.

Now, Darth hates paladins, and except for a short while right after the paladin changes an update or so ago, paladins have not been top dps. My experience with the average paladin has been that they have lots of hp, ok dps, but crappy threat generation.. and for that reason quite bad tanks in the raids I do. The majority of paladins I have asked to tank, have been unable to pull and keep aggro, after the casters and archers start attacking.

With no experience at all in playing or building a paladin, I asked for advice on the forums (see Paladin build ideas?) and from Short. Well, I asked Darth too, but he wasn’t interested in helping me plan a pally. So, I decided to go with Short’s idea:  pdk (I wanted iconic), 18 paladin/ 1 fighter/ 1 cleric. Fighter gives an extra feat and is the default class for pdk, cleric gives cheaper divine might and scroll mastery, 18 paladin for the Vanguard core enhancements. Short had crunched some numbers and told me that the dwarven axe would be the best weapon to use for a sword and board build, and that the best shield is the Madstone Aegis, which I have in the bank.

I wanted a build that is dps, survivable and is able to tank in EE Deathwyrm without needing a healbot. He needs to be able to take a beating and pull and keep aggro of the boss while others are hitting her.

This is only my first attempt at the enhancements, and apparently the vanguard tree is a bit buggy in the planner, so I wasn’t quite able to add all the points as I would have liked, but this is the first idea. Also it doesn’t have support for +6 tomes, so they are not calculated into the mix.

Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page

Cerge 
Level 28 Lawful Good Purple Dragon Knight Male
(1 Fighter \ 18 Paladin \ 1 Cleric \ 8 Epic) 
Hit Points: 473
Spell Points: 580 
BAB: 19\19\24\29\29
Fortitude: 26
Reflex: 13
Will: 15

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 28)
Strength             16                    31
Dexterity             8                    13
Constitution         16                    21
Intelligence         14                    19
Wisdom                8                    13
Charisma             16                    21

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EEraids 10 – recorded this time

This week the raid group filled quite fast. I even ended up having to turn a couple of ppl down, which was odd. I helped Wanzer flag while we were waiting, and suddenly I had a full group and we could start. Things were going really well until the end fight started. We got as far as shadows spawning, 3 of us went over to the shadow side, and suddenly everyone was dead. Genlisea tried to use Jack Jibber’s sword, but for some reason it failed. I asked the party if they were up for trying again, and everyone stayed.

On attempt 2, I put two ppl’s on taking care of battle rangers before we went over to the shadow side. There are several ways to deal with the rangers, but after I learned that they fall off the edge if they go too close, we’ve made sure they do before we continue. Other options would be to have someone either kite them, tank them, or as I learned last night, you can hang off the side of the door and keep them there. Anyway, it is an important part of the raid, to make sure the rangers are out of the way. Killing them is pointless as they have lots of hp and only respawn again.

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Cerge eTR 5

On Sunday (April 12) I wasn’t in any hurry to log on to ddo after waking up… and when I finally did I decided to eTR Cerge. I spent some time doing that, doing enhancements and quickbars while I was chatting a bit.

Here are Cerge’s before and after pics, as you can see I didn’t change him too much.

Cerge before eTR                                               Cerge after eTR

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Being an air ellie is fun

So, as you may know, I decided to turn Firetha into a dc caster air savant some weeks ago. I was leveling her with Darth, and after we hit 20 I went on to flag for raids, while Darth TR’d again. I’ve never played an air savant before, and I didn’t know that the capstone literally turns you into an air elemental. That’s just awesome, lol. And I learned that air ellies don’t need to breathe under water.

So, I was running amrath quests elite at level and they were strangely easy. I remember when amrath used to scare me because you’d hit red alert instantly when the mobs spawned and then everything got really tough. But back then I was a healbot, and tried my best to keep everyone alive, without dying myself. Now I would just mass hold most things and kill them in 1-2 hits with chain lightning.

The other day I solo’d Wraith of Flames and was surprised at how easy it was.. and then went on to The Weapons Shipment. In the latter I ended up potting, as the battle goes on and on, and I was in there alone until almost the end (I had an lfm up).

After this I jumped on an lfm for EE Lords of Dust and stayed with the group through the chain. The group was lvl 21-24, and even though I had expected my toon to be the weakest in the group (recently lvl 21 with only ok gear), I managed to hold/ dance some and kill some. What I enjoyed more was the fact that this group was not full of elitist douchebags, it was a group of ppl just enjoying the game, and accepting that everyone’s not perfect. We had one higher level person join us for spinner, and one for Beyond the rift.

The character levels were: me 21, Cynthiaswill 24, Thehiddenone 21, Willgibb 22, Bluehealz 21 (don’t know what Gawdy was)

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EEraids Saturday No 9

Yes, I understand. If you’ve been following my blog, you’ve already seen 8 posts about this.. and here I am again writing about it. For me these posts are for documentation, I can look back at the party members and the quest report to see how we did.

I start by posting for “EEraids. Main ED. Come prepared. Channel Prioritized”, without adding quest selection. I wanted to see how many regulars I can get before opening the lfm to the masses. I waited 20-30 min and then opened the lfm. I wasn’t getting too many joiners so I suggested we start. “Can we finish with just 4?” is the question I get asked. I reply “No, but 99% of the time I get more joiners after I’ve started the raid.” Which was true for this run as well. As soon as we started, the joiners started coming, and before we’d gotten far we had a full party. One guy said it was his first time, and I told him that joining EE as a first time is not a good idea, because no one is going to wait for him. I did let him stay anyway, and he managed to make his way to the end fight.

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EEraids 8th Saturday

I posted for EEraids at about 5 to 2pm EST this Saturday, told in channel and then spent some time running around my guild ship looking for useful stuff, crafting and vendors (Osi placed most of the amenities). Half an hour later I added the quest to the lfm, and waited another 20 minutes before I had the first joiner. I was so bored at this point that I was ready to start with just two, I got the first puzzle done when we were over run by trash and wiped. At this point we had one more joiner so we restarted with 3, and before I had finished the first puzzle, ppl started hitting the lfm.

Before we hit the shrine room we had a full party, but ended up waiting for a couple of ppl to get there before we jumped through and locked the raid. I was very pleased at ppl listening to me. I wasn’t quite sure who to put on dragon, but decided on Eldrazi, Tybrya on rangers, Penutimate and Fuamatu on death lords and the rest of us would do shadow side. As always, only a few of us jumped to shadow side, and the rest of the party started dying on the dragon side. To speed the raid up, I usually only want a few ppl on the dragon side, dragon tank and a couple of ppl to kill death lords (they do a lot of damage if they’re allowed to run rampage). We got lucky this time, though, and we found the right phylactery on the second shadow spawn, and then could focus on finishing the raid.

Thaz killing shadows on the shadow side

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Questing week 14

I can’t remember now if I told you that I TR’d Firetha a few weeks ago and Darth told me he could level with me. The thing about this is that he plays a lot more than I do (I just can’t make more time for ddo, as I have irl stuff I need/ want to do as well), and he zerg TRs. When I TR I usually end up playing the toon at the most 2 nights a week, it takes me on an average 6 weeks to get the toon to 20. But, this time I decided I was going to make time to run with Darth, and learn how to TR his way.

We didn’t play as much as I would have liked, and I didn’t play as much as he would have liked… and several nights fell out for various reasons. In the end it took us 3.5 weeks to run 1-20, which is for Darth very slow, for me still faster than normally. I meant to take screenies from the runs, but since most of it was just me either trying to keep up, or alternatively stealing Darth’s kills… I completely forgot to screenshot. It was a nice experience, but now Darth will got back to TRing and I’m gonna flag Firetha for some raids and then start working on sagas. My opinion of this way of TR’ing? Well, the purpose is speed and past lives. I don’t mind some speed, but my purpose is personal experience and not past lives, so it’s not gonna become a regular thing.

Oh, and we capped yesterday.

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