Cerge 3.0

Cerge is the toon I would like to do completionist with some time in the future. But unlike most other ppl who’d done it, I do not wish to zerg through the lives, but I want to every life try a new build, a new class and a new playstyle, as well as run raids and some ee’s.  On Cerge’s current life he is a cc trapper. He’s got evasion, high reflex and high disable device. He runs into spell wards face first on ee and disables them. On eH, he can just stand in the traps and disable, like in eVON5. Also, on eH he’s got good cc in the form of web and disco, but on eE, his spell dc just isn’t high enough. On eE, he’s not good for much more than traps, and running around raising ppl (ruin does crit for over 8k, but that doesn’t help much).

So, he’s been 28 for a number of weeks, I got enough karma to ETR the primal sphere, and the free heart from being VIP. I’m going to ETR, then TR into life 3: bard (past life: sorc, wizard). I’ve spent a few days discussing on the forums (see Need build suggestions – bard multiclass) , and I’ve finally come up with a build plan that I’m happy with (thanks to everyone offering advice).

So, without further ado, here’s my build plan for Cerge life 3:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page

Cerge 
Level 28 True Neutral Human Male
(2 Rogue \ 6 Ranger \ 12 Bard \ 8 Epic) 
Hit Points: 472
Spell Points: 610 
BAB: 16\16\21\26\26
Fortitude: 14
Reflex: 21
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 28)
Strength             16                    25
Dexterity            18                    21
Constitution         15                    21
Intelligence         10                    13
Wisdom                8                    12
Charisma              8                    11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Wisdom used at level 15
+5 Tome of Constitution used at level 19

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 28)
Balance               8                    19
Bluff                -1                     8
Concentration         4                    29
Diplomacy            -1                     8
Disable Device        4                    32
Haggle               -1                     8
Heal                  1                    25
Hide                  4                    13
Intimidate           -1                     8
Jump                  6                    18
Listen               -1                     9
Move Silently         4                    14
Open Lock             8                    17
Perform              n/a                   31
Repair                0                     9
Search                4                    32
Spellcraft            0                     9
Spot                  3                    13
Swim                  3                    15
Tumble                5                    14
Use Magic Device      3                    31

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack

Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (1): Expeditious Retreat

Level 4 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (1): Focusing Chant

Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)

Level 6 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell/ Empower Heal Spell
Spell (1): Remove Fear

Level 7 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Cure Moderate Wounds

Level 8 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 9 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Great Cleave

Level 10 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (1): Grease
Spell (2): Rage

Level 11 (Bard)
Skill: Disable Device (+1)
Skill: Perform (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 12 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Point Blank Shot
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble

Level 13 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Invisibility
Spell (3): Displacement
Spell (3): Haste

Level 14 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Cure Serious Wounds

Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Precise Shot

Level 16 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 17 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Good Hope
Spell (4): Freedom of Movement
Spell (4): Dimension Door

Level 18 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 19 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (4): Cure Critical Wounds

Level 20 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Perform (+2)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical

Level 22 (Epic)

Level 23 (Epic)

Level 24 (Epic)
Ability Raise: CON
Feat: (Selected) Epic: Combat Archery

Level 25 (Epic)

Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Lasting Inspiration

Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness

Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

I may adjust things a little bit during leveling, but mostly I will follow this plan. Yes, he doesn’t get manyshot til lvl 18, but he won’t have bab 16 til lvl 20, so he will be mostly melee until epic levels. This build is meant for epic levels, not mainly for leveling. As recommended by Katz, I swapped empower heal for extend for haste and displacement, so this toon will be self sufficient dps, but will not cc or heal others. I will need to gear him a bit differently, since he’s been wf for two lives, but since he was a trapper this life, he does have trapping gear already.

Alright, so there you have it. Enjoy.

P.S. This is the build I’m currently going with, I posted it more for myself than for my readers.

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8 comments on “Cerge 3.0

  1. Hey love, usually completionist is what our main toon tries to get, instead of alts. Did you plan to do completionist on another toon because you wanted always play with the pretty elf Thaz capped? Because if you start TR her into all classes you will enjoy her only after you finish? (that will takes you months for what you said about TR-times). And what final build Cerge will be at end?

    Kiss

    • 🙂 on Thaz I plan to ETR and ETR some more after U21, but never TR.

      For Cerge I’d like to do 3x wizard, 3x sorc, 3x fvs, completionist and final life sorc.

      Maidae I plan to do 3x monk, 1x barb, ? x fighter, final life monk

      • Mmm, going 3x wiz for a sorc end life could be not a good idea.. i mean, sorcs with shiradi don’t need spell penetration (that past life wiz gives), unless you are planning to use spells with penetration checks or going around with wands (since pl wiz also gives more wand’s dc). :] Past life clr x3 would be better at this point, for +3 dcs of acid rain, web and rest of conjuration’s spells.

  2. I decided to take doubleshot at lvl 28, instead of Perfect Two Weapon Fighting. I have noticed that even between manyshots Cerge does more damage with his bow than from melee, and keeping a nice safe stance from the mobs is also nice. I play him as ranged with buffs and some cc.

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